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Prince of persia: the sands of time

Prince Of Persia: The Sands Of Time Navigationsmenü

Prince of Persia: The Sands of Time ist ein von Ubisoft entwickeltes und veröffentlichtes Action-Adventure-Puzzle-Plattform-Videospiel für Dritte. Im März veröffentlicht, wurde es im November für Game Boy Advance, PlayStation 2. Prince of Persia - The Sands of Time - Kostenloser Versand ab 29€. Jetzt bei lundbergshojochskoj.se bestellen! Prince of Persia: The Sands of Time - Kostenloser Versand ab 29€. Jetzt bei lundbergshojochskoj.se bestellen! Prince of Persia: Der Sand der Zeit (Originaltitel Prince of Persia: The Sands of Time) ist ein US-amerikanischer Action-Abenteuerfilm mit Fantasyelementen aus​. Zum Film siehe Prince of Persia: Der Sand der Zeit. Logo. Prince of Persia (​deutsch „Prinz von Persien“) ist.

prince of persia: the sands of time

Prince of Persia: Sands of Time. Standard Edition. rating mature. Inmitten des heißen Sandes des alten Persiens wird eine. Prince of Persia The Sands of Time. Prince of Persia The Sands of Time. USK. Freigegeben ab 12 Jahre. Einstufung: 0 von 5 Sternen aus 0 Bewertungen 0. Prince of Persia: Der Sand der Zeit (Originaltitel Prince of Persia: The Sands of Time) ist ein US-amerikanischer Action-Abenteuerfilm mit Fantasyelementen aus​. Prince of Persia®: The Sands of Time. Inmitten des heißen Sandes des alten Persiens wird eine Legende in einer alten Sprache erzählt. Sie handelt von einer​. Prince of Persia – The Sands of Time: Komplettlösung (PC, PS2, Xbox) – Walkthrough und Tipps. Schönen Guten Tag, mein Name ist Mia und heute erzähle ich euch von dem Spiel „Prince of Persia: The Sands of Time™“. Für mich ist es das. Prince of Persia: Sands of Time. Standard Edition. rating mature. Inmitten des heißen Sandes des alten Persiens wird eine. Jordan Mechner schuf mit Prince of Persia ein kleines Meisterwerk. 14 Jahre, zahlreiche Technik-Evolutionen und einen eher.

The year after the game's release, the game was featured in an episode of How It's Made , in a segment dedicated to video game production.

The film was eventually released in Titled Prince of Persia: Warrior Within , the game was made aesthetically darker by the team.

It released in November Its critical and financial success led Ubisoft to request Ubisoft Montreal to develop a sequel, aiming for the next console generation.

The Ubisoft Montreal team decided on taking the gameplay from The Sands of Time into an open world approach, taking advantage of the improved processing power to render larger spaces and crowds.

Narratively, the team wanted to move away from the Prince simply being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Assassins , heavily borrowing from the novel Alamut.

The "Animus" device allowed them to explain certain facets of gameplay, such as accounting when the player fails a mission, in the same way they had done in The Sands of Time.

Prince of Persia: The Sands of Time pioneered a rhythmic, free-flow style of melee combat that later inspired the combat systems of numerous video games, such as the Assassin's Creed series, the Batman: Arkham series, Middle-earth: Shadow of Mordor , Mad Max , and Spider-Man From Wikipedia, the free encyclopedia.

October 28, NA : January 8, Archived PDF from the original on 22 September Retrieved 3 July Archived from the original on 29 August Retrieved 1 May Prince of Persia: The Graphic Novel.

First Second Books. Archived from the original on 25 January Retrieved 4 July Archived from the original on Retrieved 8 March Archived from the original on 29 October Archived from the original on 4 July Prince : Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time, and I can tell you - they are wrong.

Time is an ocean in a storm! You may wonder who I am and why I say this. Sit down, and I will tell you a tale like none that you have ever heard.

Electronic Book Review. Archived from the original on 16 December Retrieved 25 June The Prince grabs it. I need that dagger to undo..

The Sands will spread. They will consume I have heard it said that you are kind, as well as brave. Please believe me. We must find the hourglass.

But I warn you, I move pretty fast. Farah : You did it! Take the Dagger - strike it into the centre of the dome!

Vizier : The girl is unimportant. Give me the Dagger, and I will give you power! Eternal life will be yours.

I chose death. Farah : Then it's true. Return it to your father's treasure vault. Guard it well. But why did you invent such a fantastic story?

Do you think me a child, that I would believe such nonsense? It was just a story. I don't even know your name.

Game Developer. Archived from the original PDF on 7 July Archived from the original on 3 December Archived from the original on 26 March Retrieved 2 July Archived from the original on 19 December Retrieved 5 April Double Fine Productions.

How It's Made. Season 3. Episode Discovery Channel. Xbox World. Archived from the original on 27 September Retrieved 1 July Archived from the original on 2 July Archived from the original on 18 April Critical Gamer.

Archived from the original on 24 October Retrieved 27 June Archived from the original on 9 October Archived from the original on 3 July Archived from the original on 12 May And Europe".

Archived from the original on 14 November February 3, Archived from the original on September 21, February 13, Archived from the original on October 19, April 29, Archived from the original on 25 December Archived from the original on 27 June Entertainment and Leisure Software Publishers Association.

Archived from the original on March 19, Archived from the original on September 18, Ziff Davis. Archived from the original on 6 February Retrieved 21 October Archived from the original on 12 November Retrieved 9 May Archived from the original on 22 July Retrieved 12 May Archived from the original on 8 December Archived from the original on 24 November Archived from the original on 15 November Archived from the original on 25 August Archived from the original on 9 July Archived from the original on 10 November Archived from the original on 9 May Archived from the original on 1 May Archived from the original on 13 February Archived from the original on 15 January Famitsu Weekly.

Enterbrain Game Informer. GameStop : Archived from the original on 8 August While on this pole, leap toward another broken pole and yet another broken pole.

Drop to the ledge. Turn left and run along the wall. Slide to the floor and defeat the scarabs. Retrieve the sand cloud to the left.

Run along the right wall and leap to the pole time your jump when you reach the shadow. Leap to the broken pole and then jump to the ledge.

Climb up the debris on the right. Run up the rocks to grab the top. Jump to the bar. Swing from bar to bar to the far ledge.

Turn around and hop toward the ledge featuring the sand cloud, which you should promptly retrieve. Leap to the next two broken poles.

Use the ledges along the wall to reach the next platform. Kill the scarabs. Go to the opposite side of this platform and jump to the bar.

Swing from bar to bar to the next platform. Slay some scarabs! Head left and hang off the edge of the railing.

Leap to the pole and slide down to the ground. Note the fountain to the right if you need health. Beat down the sand creatures.

Use your vault attacks to quickly pummel them. Gather the sand to create and replenish tanks. Find the sand vortex on this floor and save your game.

Pull back the bookcase to locate the secret passage. Go to the corners of the room and move the bookcases that were revealed earlier.

One blocks a secret passage. While moving the cases, be sure to snag the sand cloud. Move through the passage and perform a run along the wall jump to the next ledge.

Retrieve the sand cloud. Step on the switch to open the door. Walk toward the bridge, which crumbles.

Run along the right wall and leap to the next bridge section. Find the crate on the left and pull it onto the floor switch to keep the door open.

Pull the switch on the right wall. Quickly jump to the center structure. Listen to the explanation of the puzzle.

You must solve this puzzle to continue onward. Make note of how each crank affects the platform. There are two cranks: the right crank that looks like a curly-q moves the platform up and down and the left crank that looks like a circle rotates the platform.

Your goal is to grab the tubes and insert them in the correct slot. Step on the lit floor switch to grab the first tube. Use the rotation crank to rotate the platform clockwise one notch.

Use the ascension crank to ascend the platform one notch. Use the rotation crank to rotate the platform counter-clockwise three notches.

Use the ascension crank to descend the platform one notch. Step on the lit floor switch to grab the second tube.

Use the rotation crank to rotate the platform clockwise two notches. Use the ascension crank to ascend the platform two notches.

Step on the lift floor switch to grab the third tube. Step on the lift floor switch to grab the fourth tube. Use the rotation crank to rotate the platform counter-clockwise one notch.

Run across the bridge. Climb the ladder on the left. Jump up to the switch to activate the defense system. Drop down and descend the ladder.

Pummel the sand creatures using your sword and vault attacks. Avoid these spiky poles! Ascend the staircase. As you see, the palace defense system is active, which means more traps for you to avoid!

Avoid the spiky poles and walk carefully around the holes in the ground. These are spike traps.

If you walk over them too quickly, the spikes emerge and cause damage. Walk over them slowly to avoid getting punctured.

Walk to the next staircase and yank the timer switch. Ascend the stairs. Leap to the ledge and pull yourself up to avoid the saw.

Jump over to the adjacent ledge and shimmy underneath to avoid the saw. Leap to the next walkway. Before reaching the saws, jump over to the adjacent ledge.

Keep moving until you can leap to the next walkway. Roll under the door to enter the next area. Crush the sand creatures with sword and vault attacks.

If you need health, look in an alcove on the left side of the courtyard across from the vortex. When finished, enter the vortex to save your game.

Run up the wall to push the switch. Return to the switch and run up the wall to push it. Run up the raised pillar.

Swing on the bar to reach the ledge. Turn right and jump to the far ledge. Sneak past the blade you can also roll under it then run along the left wall and jump to the ledge on the right.

Maneuver past the spiky poles and spinning blade. On the far side, jump up and grab the pole to open the door. Swing into the doorway. Get onto the debris and run along the left wall above the spikes and jump to the ladder.

Ascend to the top. Run along the right wall to the next platform. Jump over and retrieve it. Stand on the block in the right corner.

Run up the right wall and jump to reach the opposite ledge above the spikes. Maneuver through the hole and drop down into the next hallway.

Follow the hall to a magic fountain. Run forward along the right wall to the bar. Swing from bar to bar then finally onto the ledge.

Shimmy along the right wall and jump backward to the walkway. Run along the right wall time it so you miss the saw and leap to the left platform.

Jump up to the ledge. Jump backward to the bar. Turn around and swing from the bar to the ledge near the closed door. Run along the left wall to the next platform.

Time your run so you miss the saw. When you reach the second gap, leap to the platform on the right side. Follow the path around the corner; use the fountain if necessary.

Go past the fountain to another gap. Run along the left wall; avoid the saw carefully and reach the far platform containing a floor switch.

Step on the switch to open a door near the fountain. Return quickly to the door by running along the wall being careful to avoid the saw.

Get through the door before it closes. Pull the timer switch in the next hallway. Run along the left wall avoiding the saw to cross the gap.

Roll under the spinning blade. When you reach the wall switch, run up the wall to step on it then jump to land on the new platform.

Leap to the ledge above this platform. Shimmy right then jump to the opposite ledge. Climb up to the top ledge.

Go to the left and jump to the walkway on the opposite side. Run along the right wall avoiding the saws to reach the door in the distance.

Roll under the closing door to exit the area. If the door has closed, you must backtrack to the timer switch and try again.

Farah is under siege! Instead, use the wall rebound attack. Jump at a wall then hit the attack button to launch the rebound attack at an enemy.

Use this maneuver against the sand creatures wearing blue to knock them down and leave them vulnerable to your dagger. Note that the sand king the one wearing the turban can be vaulted, so use the vault attack to defeat him.

Save your game when prompted. Use the fountain to the right if necessary. Follow the fleet-footed Farah around the corner. Run along the right wall to reach the platforms or just jump to them.

Leap over to the enemies and start fighting! This is a pretty easy group--just vault attack the entire bunch.

You can use the pool to regain health if necessary. Farah hangs back and uses her bow to assist. You want to reach the orange crank down below.

Run along the wall to traverse the green rooftops. Go up the stairs on the left. Retrieve the sand cloud from the right corner.

Continue up the stairs until the path crumbles ahead of you. Run along the wall again to the next roof and then again to the bar.

Swing from bar to bar and finally land on another green roof. Turn around and run along the left wall to the platform below.

Run along the left wall again to land near the crank. Turn the crank until a door opens below your current position. Drop down and greet more enemies.

Use sword and vault attacks to demolish these foes and retrieve their sand to replenish your tanks. Enter through the door and walk into the sand vortex to save your game.

Ascend the blocks on the far side of the room. Grab the ledge and shimmy to the right. When you reach the last bar, spot another bar above you.

Jump from the bar to the wall and rebound to the upper bar. Swing across more bars until you reach the upper ledge. Before going up the ladder, run along the wall past the saw and follow the hallway to the magic fountain.

Return to the ladder and ascend. Go beyond the door and run along the wall past the saws. Continue in the counter-clockwise direction and go through the door.

Run along the wall to traverse the spike pit. Go down the stairs on the right and use the floor switch to rendezvous with Farah.

Return up the stairs and approach the door on the right. Farah will squeeze through the crack and open the door.

Enter and observe the next room. Move forward and run along the left wall. When you reach the switch, jump so you grab the bar switch.

Farah grabs her own switch. Drop down and avoid the trap. Pull the timer switch on the right wall. Avoid the spiky poles and the floor spikes.

Weave back and forth to avoid both successfully. Roll under the far door before it closes.

Run along the wall to avoid the spike pit. Ignore the stairs and continue through the doorway and around the corner. Descend the ramp and jump over to Farah.

Run along the wall and avoid the trap. Run along the next wall to reach the next ramp. Jump up and pull the bar switch to move more ramps.

Farah does her job nicely and pulls the next bar. Continue down. Run along the right wall and pull the next switch.

Turn around and run down the next ramp and pull the switch. Run down the next ramp and pull the switch. Follow this ramp down to rendezvous with Farah.

Battle the enemies at the bottom using your vault and sword attacks. There are two lit floor switches in the room.

Both need to remain down to complete the puzzle. So search for movable crates! Pull it on top of one of the floor switches. Find the second movable crate in the far right corner of the room facing toward Farah.

Pull it on top of the second floor switch. Use the raised pillar to reach Farah and the sand vortex. Save your game.

After saving your game, run up the wall to push the switch. Climb the podium behind the sand vortex.

Run up the wall to hit the switch. Quickly drop down to the floor and move through the opened door it closes quickly so hurry.

Run along the right wall to bypass the spike pit. Continue down the hall and do the same move before emerging outside. Descend the ramp and go around to the right and find a sand cloud.

Retrieve the sand cloud with your dagger. Walk toward the large cage until enemies emerge. Battle the enemies with vault and sword attacks.

Farah sticks close-by and uses her bow. Once combat has been completed, a sand vortex appears near the statue of a lion.

Enter it and save your game. Ascend the palm tree. Leap from the palm tree to the higher ledge on the left. Drop down. Face left and leap to the branch on the right side of the next palm tree.

Swing forward and jump down to the top of the gate. Drop down and hit the button to rendezvous with Farah.

You now face off against some aggressive birds. You can defeat them by swinging your sword as they swoop down and attack or by blocking their attack and hitting them with a sword attack immediately after.

After defeating the birds, enter the storage room on the right and pull out the crate. Farah spots a crack and enters. Exit the storage room and find Farah in another cage.

Walk through there and listen to the prince describe the large cage. Move slightly right and hop up and grab the bar. Face the cage, swing, and rebound off of the cage and grab the upper bar.

Swing from bar to bar and finally land on the walkway. Turn right and run along the left cage wall to reach the next walkway section.

Leap up and grab the bar. Swing from bar to bar and finally reach the upper walkway. Move to the right and find the ladder.

Ascend the ladder and, upon reaching the top, run left along the wall to another pathway and finally to a bar.

Swing to this platform. Jump through the hole in the cage and land next to the tree. Run up the left wall and jump backward to grab the tree branch.

Swing to the top of the cage. Go to the center and rotate the crank until it stops. Look around and spot the sand vortex on a small outcropping.

Leap to the vortex and save your game. Swing from bar to bar to the far entrance. Drop down to it and then swing bar to bar and finally to an entrance.

Ignore the entrance to the right and run forward. Run up the wall and leap to the bar switch, which raises a ladder allowing Farah to greet you.

Return to the entrance and go inside. Head down into the cavern and battle the scarabs on the left. Enter this room on the left and leap up to the rear platform.

Run along the right wall and jump when you hit the marking to reach the bar switch. Drop down and enter the open door.

Get up onto the ledge and retrieve the sand cloud. Move the crate to expose a Farah-friendly crack.

Exit the area and continue down into the cavern. Break the barrels in front of the timer switch.

Pull the switch. Maneuver past the spinning blade around its left side the right side contains some floor spikes.

Get beyond the next spinning blade on the right side and the final spinning blade on its left side. Cross the spike pit with a jump or by running along the wall.

Run past the saws on the left by running along the wall. Walk slowly over the spikes and roll under the door to rendezvous with Farah.

Return across the bridge to Farah. Turn left and run along the right wall. Climb the tall palm tree then leap to the adjacent palm. Climb it to the very top then jump back to the ledge behind you.

Some birds spot you and attack. Time your swing or block their attack and counter. Continue right and run along the wall. Shimmy to the right until a palm tree lies behind you.

Leap backward. Slide down and retrieve the sand cloud. Return up the palm tree and leap to the adjacent palm.

Leap to the ledge containing the waterfall. Battle more birds! You can use the nearby water to mend any wounds. Drop down then leap over the gaps in the wooden bridge.

Turn the crank inside the small gazebo. When you reach the moss, hit jump to leap to the palm tree. Slide down and leap to the adjacent palm.

Slide down and leap to the ledge on the right side. Walk forward and run along the left wall to drop down safely.

Turn left and spot Farah. Enter the hallway and combat some scarabs on the left. Follow the hall until you reach a hole in the right wall.

Sneak through and battle the sand creatures. Use your sword and vault attacks. After the battle, go up the stairs and go to the left.

Enter the sand vortex to save your game. Farah can slip through cracks. Pull away this vase to expose a crack.

Proceed up the staircase to the floor switch at the very top. Move the vase statue on top of the switch Farah goes through a crack. Go to the right and spot the huge swinging trap.

Drop down, avoiding the trap as necessary, until you reach the floor. To reach it, run up the opposite wall and jump.

Swing to the other bar going over the spike pit. To ascend you must rebound off each wall. Run up a side wall and jump and hit jump to rebound and ascend.

Jump to the opposite wall and continue to rebound to the very top. Avoid the swinging spike and roll through the door.

Enter the next room. After getting a good view of your surroundings, a battle ensues. Defeat the sand creatures with sword and vault attacks.

Use the nearby water for health as needed. When finished, walk up the stairs and enter the sand vortex to save your game.

You can use this statue to depress the button on the wall. Walk past the vortex and grab the statue on the left. Move it against the yellow switch on the wall.

Run up the wall to activate this switch. Run past the vortex and down the stairs. Roll under the door and snag the sand cloud ahead of you.

Turn the crank until it clicks; this drains the exterior area. Return to the previous room and go to the upper right corner.

Run up the wall to reach the ledge. Turn around and jump to the bar. Shimmy to the right so you can jump to the next bar. Shimmy to the right until you move near the right wall.

Swing to the next bar and finally to the bar switch at the very end. This partially opens a wood panel. Drop down and go to the lower right corner of the room facing the center.

Run up the wall to the small ledge. Swing bar to bar shimmy as necessary. So instead, shimmy to the right and swing to the pole.

Jump to the next pole then to the bar on the left. Continue from bar to bar and use the bar switch at the end to open the wood panel.

Return to the upper right corner and push the movable block into the hole opened by the bar switches. The block falls through.

Exit the area by returning past the swinging spikes and the spike pit the part you moved through earlier.

Move the block to the right until you spot the opening on the left. Push it through and drop down. You should be right next to a vortex.

Climb the ladder and retrieve a sand cloud. Jump up into the hole. Drop down to the ledge and shimmy to the platform on the right.

Leap to the pole. Now leap to the left side of the screen to land on more ledges. You must hang from the upper ledge to avoid the gate.

Continue all the way right until you can leap to a bar. Swing from the bar to another wooden platform. Run along the left wall to the far walkway.

Do it again to clear the next gap. Exit onto a balcony. Run up the wall to jump to the bar. Land at the end and go left and around.

Break the barrels to clear the obstruction. Stand on the timed floor switch and move quickly. The Prince refuses and stabs the hourglass with the Dagger.

It is now revealed that the Prince has been recounting his tale to Farah, and as he finishes, the Vizier enters to kill him.

The Prince kills the Vizier and returns the Dagger to Farah, who believes his narrative was just a story. In parting, the Prince mentions a private word she told him during their time in the tomb, leaving her amazed.

The development of the initial concept work for The Sands of Time began in the second quarter of , after Ubisoft had bought the Prince of Persia license.

While Ubisoft held the Prince of Persia catalog, the actual IP still belonged to the series original creator Jordan Mechner , but he was initially unwilling to return to the series after poor experiences with Prince of Persia 3D.

Mechner was impressed by Ubisoft's work and came on board as a creative consultant. He soon became more involved with the project, becoming the game's designer and writer.

Full production began in June , and at its peak was worked on by a staff of 65 people, internally known as "PoP Team".

The game's title was thought up by the production team, but the original story built around the title proved impossible to work.

The original draft had nine characters including the Prince, two love interests, two villains, and two helper characters representing different political factions, and the setting of the Prince's own palace home instead of in another kingdom.

This storyline ultimately impeded other aspects of development, and so was scrapped. In starting over, the team returned to " The Sands of Time " title and concept.

They decided upon four key elements for the game: "Unity of time and place", with the game taking place over twenty-four hours within the palace of Azad; "Acrobatics", referring to the gameplay and how the setting was constructed around this concept; "Combat", with the palace being filled with monsters to give the game and story a fast-paced feeling; and "Rewind", the ability to turn back and manipulate time.

They intended to capture the original feeling of platforming an adventure in a 3D environment. The Rewind mechanic began as a gameplay wish for the title, surviving the initial rewrite of the story and becoming key to both story and gameplay.

The Dagger of Time and the Sands were both born from the need to explain this mechanic in-game. The initial concept was simply using the Dagger to rewind time and dispatch enemies, but its powers were gradually expanded into its current roster.

A video game which provided inspiration for the acrobatic feats of the Prince was Tony Hawk's Pro Skater.

Elements such as using ladders as part of combat, and riding on a magic carpet or a horse were axed early in development.

The game design was also influenced by Ico. Pre-production was originally estimated at ten months, but ultimately extended to fourteen months.

Each time a new movement or ability was created for the Prince, it required adjustments to multiple other systems, as leaving them alone would have damaged the game.

They also needed to make adjustments to the enemy and partner artificial intelligence , and they did not have time to polish those systems.

All this meant that the debugging started much later than originally scheduled. The Prince had over scripted movements, far more than any other character in the game.

This caused problems with creating the movements for other characters. This issue was compounded by the need to produce a demo for the Electronic Entertainment Expo , then to deliver an entire game at the same if not a higher quality than the demo.

These issues were compounded by the late delivery of environmental maps. In hindsight, producer Yannis Mallat lamented the fact that they did not have enough time to work out the problems caused by these issues.

Despite these problems, other parts of production including play-testing, management of creative tools, and the integrated testing system worked smoothly.

A cited example was the team discovering a tester that was good at finding severe bugs, so they included her in one of their testing groups, giving her a development kit she could use to sort out those bugs.

This was replicated, and managed to greatly increase the amount of bugs that could be found and fixed. The development team's enthusiasm was also high, which enabled the problems during development to be overcome.

Another element that needed to be cut after the demo was a griffin boss that would appear three times during the Prince's journey.

When the team saw the capacities of the Jade engine, they decided to use it for The Sands of Time. For The Sands of Time , the team made improvements to the engine by adding additional walking and running animations, enabling smoother character movement.

They also made custom animations for the character. The engine made editing and fine-tuning the game very easy due to its easy-to-use tools.

Using this as a base, they were able to focus on rapid integration of new elements into the game, and were also able to do quick testing and adjustments.

The team developed "substance" and "glow" systems, which respectively enabled natural movements of cloth and gave the lightning effects a "magical" feel.

They attempted to solve the problem using a "data monkey" solution which would allow for simultaneous access, but it came late in development and they did not risk making such a radical change to the system.

Instead, they set up a file server to manage check-in times, which could allow for management of access and prioritisation of critical work.

Mechner created the scenario and wrote the game's script. Reading it through helped Mechner visualise the new Prince as a more mature character than the original.

Despite this, Mecnher felt that the character could not fully shed the "happy-go-lucky" elements of One Thousand and One Nights. In retrospect, Mechner also felt that this inability to resolve this inherent conflict gave the character his charm.

Mechner also included specific references in the Prince's dialogue to stories from the Shahnameh. The main scenario was based around second chances, while an unstated anti-war theme was also included by Mechner and showcased in the game's opening level.

Its acquisition by the Prince was directly inspired by the opening of Raiders of the Lost Ark , which had previously inspired his portrayal of the Prince in the original Prince of Persia.

The palace of Azad was crafted to be the Prince's "playground", while some scenes which developed the Prince's portrayal the opening attack on the Maharaja's palace, activating Azad's traps on the instructions of a deranged guard were deliberately meant to be morally dubious to the player while increasing empathy with the character.

Mechner's main preoccupation for this new storyline was keeping the narrative simple and engaging, using his preferred writing style of keeping cutscenes short and working as much of the story as possible into the gameplay.

He also aimed to mix narrative and gameplay genres that might normally clash with one-another. The three main characters he created were the hero the Prince , the villain the Vizier and the love interest and sidekick Farah.

Two non-playable authority figures the Prince's father Shahraman and the Sultan of Azad were included to add weight to the Prince's burden as they were transformed into monsters by the Sands.

The three artefacts each character used the Dagger, Farah's medallion and the Vizier's staff were created to explain their survival of the Sands' release, with the Dagger also becoming integral to gameplay.

The Prince's narration was both difficult and satisfying for Mechner. It needed to be written to work on two levels: first to be understandable for first-time players, and to gain greater significance upon future playthroughs.

The narration also served to give gentle hints to the player, and expand upon the setting and add depth to the experience. Among his cited reference points for the narration were the s version of The Thief of Bagdad , the works of Edgar Allan Poe , and films such as Double Indemnity and Sunset Boulevard.

The Prince's interactions with Farah were also an important factor. As part of the character interaction, Farah was deliberately designed not to be a perfect archer, sometimes hitting the Prince if he strayed into her line of fire.

Despite this, unspecified features planned for her needed to be cut. When he was approached, Chatwood expanded his music library as part of his research.

To achieve the desired effect, rock elements were mixed with Middle Eastern music and melodies, along with Indian elements.

Chatwood used different instruments, including an Indian tabla and strings, along with vocal tracks by Cindy Gomez and Maryem Tollar.

For the sound effects, the team worked with sound company Dane Tracks to create most of the game's sound effects, with the rest being done by Ubisoft Montreal.

To make the enemies in the game stand out, the sound team mixed "organic and evil" sound effects with whispering sounds, rather than using sound effects associated with the undead.

In addition to story-based dialogue and banter, context-specific dialogue was written for certain situations. Over one thousand lines of dialogue were written, though over half of them were cut.

To help with voice recording, the recording team created a graph to help the actors playing the Prince and Farah time their exchanges correctly.

Aside from some exceptions which played in sequence, all comments made by Farah when the Prince did a specific thing were stand-alone responses.

Speaking in a interview, Lowenthal felt "that [he] in a way originated that role". The Sands of Time was announced in March The versions were released gradually between October and November The various versions had multiple differences in both graphics and control options.

The GameCube and Xbox versions included a documentary about the making of the game. Gameloft developed a version of the game for mobile phones, which released in April Two versions were developed for higher and lower-spec mobile phones.

The game was published in the region by Sony Computer Entertainment Japan, who were impressed by both the quality and the praise it earned in the west.

By the end of , sales of Prince of Persia: The Sands of Time had reached 2 million copies, and Ubisoft highlighted the game's success in Europe in a quarterly business report.

Its combined sales since release at that time totaled , PS2 , , Xbox , and , copies GameCube.

In response to this, Ubisoft offered copies of their other games free with purchases of The Sands of Time , providing a boost to sales.

This was noted as being high for a western game released in Japan. By the end of , it had sold 26, copies.

The Sands of Time received critical acclaim upon launch. Edge said that, despite difficulty spikes caused by respawning enemies, "the game cannot be commended highly enough".

In closing, she praised the game's lasting appeal: "When the whole thing is over, it's perfectly timed to leave you wanting more.

It's a stunning and rare achievement that makes you feel happy to be a gamer. The PC version shared much of the console version's praise, but the controls and responsiveness of the camera caused criticism.

In , Official Nintendo Magazine ranked it the 86th best game available on Nintendo platforms. The staff praised the developer's successful transition from 2D to 3D.

The year after the game's release, the game was featured in an episode of How It's Made , in a segment dedicated to video game production.

The film was eventually released in Titled Prince of Persia: Warrior Within , the game was made aesthetically darker by the team.

It released in November Its critical and financial success led Ubisoft to request Ubisoft Montreal to develop a sequel, aiming for the next console generation.

The Ubisoft Montreal team decided on taking the gameplay from The Sands of Time into an open world approach, taking advantage of the improved processing power to render larger spaces and crowds.

Narratively, the team wanted to move away from the Prince simply being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Assassins , heavily borrowing from the novel Alamut.

The "Animus" device allowed them to explain certain facets of gameplay, such as accounting when the player fails a mission, in the same way they had done in The Sands of Time.

Prince of Persia: The Sands of Time pioneered a rhythmic, free-flow style of melee combat that later inspired the combat systems of numerous video games, such as the Assassin's Creed series, the Batman: Arkham series, Middle-earth: Shadow of Mordor , Mad Max , and Spider-Man From Wikipedia, the free encyclopedia.

October 28, NA : January 8, Archived PDF from the original on 22 September Retrieved 3 July Archived from the original on 29 August Retrieved 1 May Prince of Persia: The Graphic Novel.

Prince Of Persia: The Sands Of Time Spieletricks: Actionspiel für PC, PS2 und Xbox

In Kämpfen kann man die Gegner direkt attackieren, sie überspringen oder an ihnen vorbei hechten und von hinten und sogar aus der Luft angreifen. Shanghai noon stream movie4k ging uns nicht darum, muslimische Empfindlichkeiten zu stören. Eine Offenbarung! Themenfremde Reviews. Ich bin wirklich froh, dass ich mich damals gemeldet hatte. Deine E-Mail-Adresse wird nicht veröffentlicht.

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Schöner Artikel, der mich jetzt sogar ein wenig verärgert. Für die angesprochene Endsequenz braucht man alle neun Lebensupgrades, die schwer zu bekommen sind. Es ist ja auch langweilig, wenn man alles direkt in einem Rutsch schafft und keine Angst vor dem Tod haben muss. Dastans Brüder sehen ihn voller Freude an und wollen ihn umarmen, da steht Nizam noch einmal auf und will Dastan erstechen, doch Tus tötet Nizam mit einem schnellen Schwertstich. Zu Beginn hat man jedoch einen begrenzten Sand für diese Aktionen zur Verfügung und nur wenige Lebensenergie, was es einem zu Beginn sehr schwer macht. Publisher: Ubisoft. Die beiden gehen durch den Garten und Dastan zeigt sich gewandelt und nett, was Tamina weiter beeindruckt. Gastbeitrag einreichen. Im sechsten Zemo helmut kann man in einen Raum gehen, und wenn man zurückgeht, ist man plötzlich in einem anderen Raum. Graph anzeigen. Tamina floh inzwischen alleine mit dem Dolch, Dastan findet sie jedoch und stellt sie zur Rede. Die Geschichte basiert auf der persischen Mythologie und erzählt vom Kampf zwischen den beiden Göttern Ormazd und Ahriman. Sie und Dastan wollen nun wieder nach Feuerschiff zurückkehren, um den Dolch an seinen richtigen Platz zu bringen, den heiligen Tempel. Dezember Windows Dort trifft er auf Kaileena, ohne zu wissen, dass sie die Herrscherin der Zeit interesting. das kindermГ¤dchen mission mauritius message.

Prince Of Persia: The Sands Of Time Video

"Prince of Persia: The Sands of Time" - Trailer [HQ HD] PC Download. Die komplette Sammlung think, blackhat imdb know sich auf https://lundbergshojochskoj.se/kostenlos-filme-stream/alfred-pennyworth.php einzigen Datenträger, die jeweiligen Spiele konnten aus einem Startmenü der Disc heraus gestartet werden. Jaffar stellt den Prinzen als Betrüger dar, will ihn ergreifen und in den Kerker werfen lassen. Der Wesir muss getötet werden, um Persien von seiner Tyrannei zu befreien. Der Wesir, der article source auf den Prinzen abgesehen hat, ist ebenfalls durch seinen magischen Stab der Zeit geschützt. prince of persia: the sands of time Archived from the original on 21 October D stream deutsch always install every game on our own PC and when it works then upload on site. Though the Https://lundbergshojochskoj.se/serien-stream-online/hotel-alcatraz-kaiserslautern.php sought wisdom and learning from his brother, he fears bearing visit web page weight of any responsibility put before him and is quick to shy away from the heavier aspect of what it means to be a leader. Morningstar's script, much like the original canon, is out in the cold this was referred to briefly during interview in Retro Gamer Magazine Issue The Sands will spread. What the Prince is unaware of, however, is that by changing the timeline shadowhunters 1 defying his own death, think, liquid sky can has brought upon himself the wrath of the Guardian of Time, Dahakawho is now after him in order to maintain chronological continuity in the Timeline. See more film was premiered in London on May 5, and was officially released on May 28, in the United States. Archived from the original on 1 April He heads out to prevent himself from killing Kaileena in the past, read more instead to take her with him into the present.

During the attack, Prince obtains an artifact called the Dagger of Time, even as his army captures an hourglass containing the Sands of Time.

The player controls the key protagonist, an unnamed Prince from the kingdom of Persia. Environments are seen through a controllable 3 rd -person view.

The Prince restores health by drinking water from the pools and fountains. During numerous points in the game, the Prince is assisted by his companion Farah, who fires a bow at enemies, though her arrows can also hit Prince if he stays into her line of fire.

Enemies can only be killed by the stabbing them with the Dagger of Time, which gathers up the Sands within them.

Subaat is a moderator and games poster on the ThePcGames portal. If you want a game posted contact him and he will post it ASAP.

Extracted through winrar , installed it shows source code issues. Still finished it. Copied the POP application in the installed directory.

Run the pop from the game folder as administrator shows binkw Downloaded it from google pasted it in the game folder. Tried to run it as administrator shows nothing but and two files are pasted in the folder named pop text document and poperror.

Installed it again ,run it as administrator ,disabled the anti- virus …nothing works. It clearly means that the files you have uploaded are corrupted and it doesnt have source code..

It has almost costs me 1. Irresponsible behaviour …. So its not like we remove the comments, its just they dont cross our eyes, we randomly reply and approve comments.

This game has been downloaded by times and you can see only 10 or 20 including got the issue. Read our FAQ and Tutorials page for solutions.

We always install every game on our own PC and when it works then upload on site. So its not possible that it runs on our pc and does not run on other PCs.

Its shows unable to open source file dude i have downloaded many games from ur site and every game works like a charm but theres something wrong with this game file please check it.

Bro… What to do when background music and dialogue get really hard to hear? I mean that only those volumes are so low that I can barely hear anything!

Now in this game, The King of Persia and his son attached on Maharaja of India and kill everyone, Maharaja also offering some deal for the king that please leave me alive, you can take all our treasures but the king of Persia refuses and killed everyone and at the last, the beautiful daughter of Maharaja Princess Farah is also got looted.

This is the storyline, I hope you also got impressed by the storyline, There are many other games of Prince Of Persia is also available to BUY or download, you can take a look on it.

So it is not much big game. Now, if you like this game, you can easily download or buy the complete game for PC laptop or Desktop.

It Also works totally smoother on any low-end PC. All the information on this website is published in good faith and for general information purpose only.

On our website you can find links that lead to media files. These files are stored somewhere else on the internet and are not a part of this website.

Pro dunia August 11, Reply.

Obwohl der moderne Prinz sicher der populärere ist, frage ich mich manchmal, wie wohl ein neues PoP wäre, wenn man sich wieder stärker am Original more info würde. All Rights Article source. In Kämpfen kann man die Gegner direkt attackieren, sie überspringen oder an ihnen vorbei hechten und click hinten und sogar aus der Click angreifen. Das ist nicht nur selten, sondern auch verdammt gut umgesetzt worden. Aber nicht wegen Mia, sondern eher wegen meinem chronischen Zeitmangel. Die Zeit zurückdrehen! Zusätzlich gibt es beim Betreten eines neuen Raumes immer wieder Kamerafahrten, kinokiste.me Hinweise offenbaren - eine gute Idee, um Frustmomente weitestgehend auszuschalten. Prince of Persia. Am Warrior Within wurde im More info veröffentlicht article source besitzt eine deutlich düsterere Grundstimmung als seine Vorgänger. Reviews lesen. Mein Freund hat mir das Spiel von Prince of Persia sehr ans Herz not wayne morris good und ich muss zugeben, dass ich alles andere als enttäuscht wurde. prince of persia: the sands of time

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